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C++ is a powerful, high-performance programming language that supports procedural, object-oriented, and generic programming. It is widely used in software development for applications requiring real-time performance, such as game development, system/software development, and large-scale simulations.
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#include#define PI 3.14159
int main() { std::cout << "Hello, World!" << std::endl; return 0; }
int age = 25; float height = 5.9f; double pi = 3.14159; char initial = 'A'; bool isActive = true;
if (age > 18) { std::cout << "Adult" << std::endl; } else { std::cout << "Minor" << std::endl; }
switch (initial) { case 'A': std::cout << "Grade A" << std::endl; break; case 'B': std::cout << "Grade B" << std::endl; break; default: std::cout << "Other Grade" << std::endl; }
for (int i = 0; i < 5; i++) { std::cout << i << std::endl; } int j = 0; while (j < 5) { std::cout << j << std::endl; j++; } int k = 0; do { std::cout << k << std::endl; k++; } while (k < 5);
int add(int a, int b) { return a + b; } int main() { int sum = add(5, 3); std::cout << "Sum: " << sum << std::endl; return 0; }
void greet() { std::cout << "Hello, World!" << std::endl; } int main() { greet(); return 0; }
inline int square(int x) { return x * x; } int main() { std::cout << "Square of 5: " << square(5) << std::endl; return 0; }
class Dog { public: std::string name; int age; Dog(std::string name, int age) { this->name = name; this->age = age; } void bark() { std::cout << name << " says woof!" << std::endl; } }; int main() { Dog myDog("Buddy", 3); myDog.bark(); return 0; }
class Animal { public: std::string name; void speak() { std::cout << "Animal speaks" << std::endl; } }; class Dog : public Animal { public: void speak() { std::cout << name << " says woof!" << std::endl; } }; int main() { Dog myDog; myDog.name = "Buddy"; myDog.speak(); return 0; }
class Animal { public: virtual void speak() { std::cout << "Animal speaks" << std::endl; } }; class Dog : public Animal { public: void speak() override { std::cout << "Dog barks" << std::endl; } }; class Cat : public Animal { public: void speak() override { std::cout << "Cat meows" << std::endl; } }; int main() { Animal* myDog = new Dog(); Animal* myCat = new Cat(); myDog->speak(); // Output: Dog barks myCat->speak(); // Output: Cat meows delete myDog; delete myCat; return 0; }
templateT add(T a, T b) { return a + b; } int main() { std::cout << "Sum of ints: " << add (3, 4) << std::endl; std::cout << "Sum of doubles: " << add (3.5, 4.5) << std::endl; return 0; }
templateclass Box { public: T value; Box(T value) : value(value) {} T getValue() { return value; } }; int main() { Box intBox Box doubleBox(456.78); std::cout << "Integer Box: " << intBox.getValue() << std::endl; std::cout << "Double Box: " << doubleBox.getValue() << std::endl; return 0; }
try { int result = 10 / 0; } catch (const std::exception& e) { std::cerr << "Exception: " << e.what() << std::endl; }
class DivisionByZeroException : public std::exception { public: const char* what() const noexcept override { return "Division by zero is not allowed!"; } }; int divide(int a, int b) { if (b == 0) { throw DivisionByZeroException(); } return a / b; } int main() { try { int result = divide(10, 0); } catch (const DivisionByZeroException& e) { std::cerr << "Exception: " << e.what() << std::endl; } return 0; }
#include#include int main() { std::vector numbers = {1, 2, 3, 4, 5}; numbers.push_back(6); for (int num : numbers) { std::cout << num << " "; } return 0; }
#include
#include#include int main() { std::vector numbers = {1, 2, 3, 4, 5}; for (std::vector ::iterator it = numbers.begin(); it != numbers.end(); ++it) { std::cout << *it << " "; } return 0; }
#include#include #include int main() { std::ifstream file("example.txt"); std::string line; if (file.is_open()) { while (getline(file, line)) { std::cout << line << std::endl; } file.close(); } else { std::cerr << "Unable to open file" << std::endl; } return 0; }
#include#include int main() { std::ofstream file("example.txt"); if (file.is_open()) { file << "Hello, World!" << std::endl; file.close(); } else { std::cerr << "Unable to open file" << std::endl; } return 0; }
int* ptr = new int(10); std::cout << "Value: " << *ptr << std::endl; delete ptr; int* arr = new int[5]; for (int i = 0; i < 5; i++) { arr[i] = i + 1; } delete[] arr;
#define PI 3.14159 #define SQUARE(x) ((x) * (x)) int main() { std::cout << "PI: " << PI << std::endl; std::cout << "Square of 5: " << SQUARE(5) << std::endl; return 0; }
#define DEBUG int main() { #ifdef DEBUG std::cout << "Debug mode" << std::endl; #else std::cout << "Release mode" << std::endl; #endif return 0; }
C++ is a powerful and versatile programming language that provides low-level access to memory and system resources. Understanding its basic syntax, control structures, functions, object-oriented principles, templates, exception handling, the Standard Template Library (STL), file I/O, and memory management is essential for developing efficient and effective programs. C++ is widely used in system programming, game development, and performance-critical applications.